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Game info
Commodore64

Double Dragon II

Double Dragon II
GenreBeat em Up
DeveloperVirgin Games
PublisherVirgin Games
Released1989
Rating
Graphics:7.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Double Dragon II: The Revenge is the second Technos Japan's Double Dragon game, a side-scrolling beat 'em ups converted by Virgin Mastertronic in 1989 to the 16bit Amiga, Atari ST and PC (MS-DOS) and the 8bit Amstrad CPC, Commodore 64 and ZX Spectrum home computers. The game was also released for the Nintendo NES (by Acclaim Entertainment), SEGA Megadrive/Genesis (by Palsoft) and NEC PC Engine (by Naxat Soft) video game consoles.
 
Review
Double Dragon IISTORY / GAMEPLAY
The arcade version of Double Dragon II is essentially a reworked version of the original Double Dragon, using the same engine and redrawing most of the game's graphics. The main change in the game is the replacement of the original game's punch and kick configuration by a two-way attacking system (Left Attack and Right Attack) similar to one of Technos's previous beat 'em up games, the Renegade. The objective of the game is to avenge Marian's death. Like in the first Double Dragon, there are four stages in total, consist of a heliport, a lumber storehouse, a cornfield and the gang's hideout. All enemy characters from the first game are back, with just some minor differences such as different hairstyles or physical features, as well as new attacks. Although its name, the overall gameplay is not something special. It gets a bit frustrating as most of the times you will find yourself surrounded by numerous nasties, aiming to kick or punch you instantly. And more on that, you can only hit, walk or jump from left to right and vice versa which will leave you uncovered most of the times. Other than that, the Double Dragon II (and the whole DD series) is a good title and worths to give it a try, just to remember the old good days.

GRAPHICS / SOUND
The Commodore version features nice graphics and keeps most of the original's (arcade) details while the sprites move relatively good. The backgrounds look a bit blocky compared to the CPC and ZX versions. The sound features a few simple sound effects while there is a very nice introductory theme, comparably better than the CPC's.
 
Screenshots
  • Double Dragon II
  • Double Dragon II
  • Double Dragon II
  • Double Dragon II
  • Double Dragon II
  • Double Dragon II
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
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The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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